Εργαστήριο Γνώσης και Αβεβαιότητας

Knowledge and Uncertainty Research Laboratory

Serious games: Valuable tools for cultural heritage

[conference]


Full reference

S. Bampatzia, I. Bourlakos, A. Antoniou, C. Vassilakis, G. Lepouras, M. Wallace, Serious games: Valuable tools for cultural heritage, Games and Learning Alliance Conference (GALA 2016), Dec 5-8, 2016, Utrecht, The Netherlands. The final publication is available at Springer via http://link.springer.com/chapter/10.1007/978-3-319-50182-6_30


Abstract

Wishing to connect cultural heritage, games and social networks, the present work describes games to be used within the framework of a European H2020 project. For the purposes of supporting the museum visit, before, during and after, 5 games were designed for social networks to accomplish user profiling, to promote the museum and the application through social network dissemination, to introduce museum items and themes and to also function as visit souvenirs. The games are also presented in a generic framework for games in cultural heritage, which has been used successfully in the past.


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